
Jared Tobin
Bloodstone Industries B.S.I.
|
Posted - 2011.02.17 10:32:00 -
[1]
I've made sure to keep all 20 bugs/"issues" in the 1.2 ISSUES forum, but I do have feedback - and I rarely bother with feedback, but I feel compelled to post 3 things:
1: I oddly thought I was alone on this observation until I read it 3 times in this thread so far: "The Four Lines"...? I just don't get it. With a quick glance, it almost tricks my eye to see the letter "E". I've been wondering why that is, but I think I know now: Your "EVE" word branding has accidentally trained my eyes to associate 3 separate lines to form the letter "E" in all EVE logos. The fact that you have 4 lines practically the same width and height in pixels as the capital letters that are positioned perfectly next to (and spaced out just before) the system name just makes it visually frustrating to quick-glance interpret. For a while, I didn't even realize it was something to click on for more options. That's because, in this graphic design instance, you simply lack continuity and cohesion with all other "more info" symbology on the screen. We've been so used to the triangles to indicate "hey, there's more info about this... click me", that the 4 horizontal lines are indicating more of a poor design idea standing out (or blending in).
2: I would give almost anything if you would make the "drag and drop into a container" an OPTION... for the purposes of turning it off, in my case. With windows becoming literally screen "real estate" in high demand, I have become so used to dragging items over the years into the window of where I intend to "basicly" drop something into (and sort through it later)... not literally drop something "into the container" (if my mouse pointer happens to be pointing over a container). Trying to specifically drag an item into a tiny tab as being the only quick way to throw something into the main hold of that window is actually becoming "not so quick". It requires more precision, especially if a section gets multiple tabs allowing you only a tiny space per tab to drag/point/drop to a specific location... it's just more frustrating for someone like myself and my manufacturing team. We deal with massive handling of items and blueprints daily. The "now old way" of drag'n'drop was a vital key of quickly sorting/flinging items to and fro various windows and sort later. Now, we're all doing the: "Oh, damn, where did I just fling that item into?" utterance and then the search time begins. This gets irritating after manipulating hundreds of separate items today alone... I can't wait til tomorrow (sarcasm). The logic? An easy example: If I move from one house to another, I would do it in a large container like a moving truck. And I would most likely fill it with smaller containers that hold items for, say the kitchen versus the bedroom. So if I take an item and throw it in haste into the truck, I naturally wouldn't want it to sort itself magically into a secure container... same with my cargoholds.
But on that note, I would like to end on a positive note/compliment:
3: Whoever thought of keeping your selling window to open up to advanced selling vs simple selling ... well thank them because that idea has been desired for a long time! I deal with massive economic tasks as part of my "day to day" operations with my staff and our products... This new little shortcut has cut a suprisingly larger-than-I-thought chunk of time, since before, I always was selecting "Sell Item" and then clicking "Advanced". When you handle continually rotating stock, I had no idea something as simple and brilliant as what you've implemented would save me enough time to actually notice that I was moving along at a quicker pace.
For that, thank you. For the first two bits of my feedback - it was simply that: feedback.
As for the 20 bugs/issues: www.eveonline.com/ingameboard.asp?a=topic&threadID=1468288&page=4#108
|